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书名:Designing for behavior change

责任者:Stephen Wendel著.

ISBN\ISSN:9787564149833 

出版时间:2014

出版社:东南大学出版社,

分类号:自动化技术、计算机技术

版次:[Reprinted ed.].


前言

The Nike+ FuelBand, a wristband that automatically tracks your movement and helps you exercise more (one of a dozen new, wear-able computing devices on the market)
Nest, a thermostat that learns your home heating schedule, rein-forces good energy usage with a simple phone app, and automates saving money on electricity bills
GlowCap, a cap for prescription bottles that flashes when it's time to take medication and automatically reorders the medication online when you need it
Clocky, an alarm clock that jumps off your nightstand and rolls around the room, so you can't turn it off without getting out of bed (Figure Preface-1)
Barack Obama's highly successful online volunteer platform that enabled volunteers to call potential voters from home, whenever they had a few minutes to spare (Figure Preface-2)
Lift, the habit-building application; 401(k) auto-escalation pro-grams for saving for retirement; and the QuitNow! mobile app to stop smoking with peer support

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目录

Foreword ix

Preface xiii

PART I UNDERSTANDING THE HIND AND BEHAVIOR CHANGE

Chapter 1 How the Mind Decides What to Do Next 3

      The Deliberative and Intuitive Mind 3

      M Sense of the Mind 4

      Most of the Time, We're Not Actually "Choosing" What to Do Next 6

      Even When We "Choose," Our Minds Save Work 15

      The Obvious, Simple Stuff Is Really Important 19

      A Map of the Decision-M Process 21

      On a Napkin 23

Chapter 2 Why We Take Certain Actions and Not Others 25

      A Simple Model of When, and Why, We Act 26

      The Create Action Funnel 39

      On a Napkin 45

Chapter3 Strategies for Behavior Change 47

      A Decision or a Reaction: Three Strategies to Change Behavior 47

      Strategy 1: Cheat! 49

      Strategy 2: Make or Change Habits 58

      Strategy 3: Support the Conscious Action 67

      A Recap of the Three Strategies 68

      On a Napkin 69

PART II DISCOVERING THE RIGHT OUTCOHE, ACTION, AND ACTOR

Chapter 4 Figuring Out What You Want to Accomplish 73

      Start with the Product Vision 76

      Nail Down the Target Outcome 76

      Identify Additional Constraints 85

      Generate a List of Possible Actions for Users to Take 86

      On a Napkin 93

Chapter 5 Selecting the Right Target Action 95

      Research Your Target Users 95

      Select the Ideal Target Action 103

      Define Success and Failure : 105

      How to Handle Very Diverse Populations 106

      On a Napkin 109

PART III DEVELOPING THE CONCEPTUAL DESIGN

Chapter 6 Structuring the Action 113

      Start the Behavioral Plan 114

      Tailor It 118

      Simplify It 119

      Make It "Easy". 121

      On a Napkin 124

Chapter 7 Constructing the Environment 125

      Tactics You Can Use 126

      Increase Motivation 127

      Cue the User to Act 133

      Generate a Feedback Loop 135

      Knock Out the Competition 136

      Remove or Avoid Obstacles 137

      Update the Behavioral Plan 138

      On A Napkin 139

Chapter 8 Preparing the User 141

      Tactics You Can Use 142

      Narrate the Past to Support Future Action 143

      Associate with the Positive and the Familiar 144

      Educate Your Users 145

      How Training Your Users Fits In 147

      Update the Behavioral Plan 148

      How Behavior Change Techniques Relate to the Thought the Behavior Requires 149

      On a Napkin 151

PART IV DESIGNING THE INTERFACE AND IMPLEMENTING IT

Chapter 9 Moving from Conceptual Designs to Interface Designs 155

      Take Stock 155

      Extract the Stories or Specs 156

      Provide Structure for Magic to Occur 159

      On a Napkin 169

Chapter lo Reviewing and Fleshing Out the Interface Designs 171

      Look for Big Caps 171

      Look for Tactical Opportunities 175

      On a Napkin 191

Chapter 11 Turning the Designs into Code 193

      Put the Interface Design in Front of Users 193

      Build the Product 195

      Go Lean If Possible 196

      On a Napkin 197

PART V REFINING THE PRODUCT

Chapter 12 Measuring Impact 201

      Why Measure Impact? 203

      Where to Start: Outcomes and Metrics 204

      How to Measure Those Metrics 208

      Determining Impact: Running Experiments 211

      Determining Impact: Unique Actions and Outcomes 221

      Other Ways to Determine Impact 221

      What Happens If the Outcome Isn't Measurable Within the Product? 225

      On a Napkin 231

Chapter 13 Identifying Obstacles to Behavior Change 233

      Watch Real People Using the Product 234

      Check Your Data 235

      Figure Out How to Fix the Obstacles 242

      On a Napkin 246

Chapter 14 Learning and Refining the Product 247

      Determine What Changes to Implement 247

      Measure the Impact of Each Major Change 251

      When Is It "Good Enough"? 257

      How to (Re-)Design for Behavior Change with an Existing Product 257

      On a Napkin 259

PART VI PUTTING IT INTO PRACTICE

Chapter 15 Common Questions and a Start-to-Finish Example 263

      An Example of the Approach 263

      Questions About How and Why We Act 270

      Questions About the Mechanics of Building

      Behavior Change Products 276

Chapter 16 Conclusion 287

      Four Lessons 287

      Themes 295

      Lo Ahead 296

Appendix A: Glossary of Terms 297

Appendix B: Resources to Learn More 303

Appendix C: Bibliography 311

Appendix D: Endnotes 327

Index 347

About the Author 355

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作者简介

Stephen Wendel is a behavioral social scientist who serves as the Principal Scientist at HelloWallet, an independent financial guid-ance company. He conducts original research on financial behavior and coordinates the research efforts of HelloWallet's advisory board of leading behavioral economists and psychologists.PA\At HelloWallet, he's helped build an engaging product that helps users take control over their finances. The impetus for this book comes from the challenges he and the rest of the HelloWallet team faced along the way, as they learned to apply the behavioral literature to consumer products and consulted with companies similarly searching for effec-tive ways to enable behavior change.PA\Prior to joining HelloWallet, Dr. Wendel co-founded two IT compa-nies, and conducted research on the dynamics of political behavior. He's the co-founder of Action Design DC, a Meetup of over 800 practi-tioners and researchers applying behavioral science to their products, and serves as a mentor at 500 Startups and 1776 DC. He and his wife live in the DC area, with a small kid who loves to sing.

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