书名:Human factors engineering and ergonomics
责任者:Stephen J. Guastello.
出版时间:2014
出版社:CRC Press, Taylor & Francis Group,
前言
This textbook is the outgrowth of teaching human factors engineering for 30 years to undergraduates. The course is an offering of the psychology department, just as it was decades ago when I was a student myself. The field of human factors psychology (or human factors engineering, or engineering psychology) has changed markedly during that time. Although it still stays true to its original concerns about the person–machine interface, it has expanded to include new developments in stress research, accident analysis and prevention, and nonlinear dynamic systems theory (how systems change over time), and some aspects of human group dynamics and environmental psychology. Computer technology has permeated every aspect of the human–machine system, and has only become more ubiquitous since the previous edition. The systems are becoming more complex, thus theories need to evolve to cope with the new sources of complexity.
It has been a challenge to find a textbook for the class under these conditions of technological change. At first, I found one that seemed just perfect with regard to the breadth and depth of coverage I was looking for. After a few years it only needed a supplementary reading or two to help out, but eventually it went out of print, never to return. The other textbook choices by that time had diverged greatly in how they characterized the scope of the field. One approach concentrated on tables and graphs for otherwise traditional topics. A second approach retrenched into the theories of cognitive psychology and focused less on the practical problems in human factors. Meanwhile, library shelves were filling up with books on human–computer interaction that were becoming progressively more dissociated from the core concepts of the human–machine interface. The fast pace of technological change did not help any textbook writer who had a mind to identify and extract the fundamental principles of the subject area.
In any case, I hereby present to you the new scope of the psychology of human–machine interaction. The typical roomful of students that I have in mind is usually composed of upper division students and a few graduate students. The class is typically composed of 60% engineering students of different sorts, 35% psychology students, and 5% sundry others. One implicit goal of the course is for the engineers to think more like psychologists, and the psychologists to think more like engineers. The sundry others usually show signs of thinking like both, and make the class situation more interesting for everyone.
I would like to take this opportunity to thank Joseph J. Jacobsen for helping to arrange some of the photographic opportunities that appear throughout this book.
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目录
Preface xvii
New to This Edition xix
Author xxi
1. Introduction to Human Factors and Ergonomics1
Entry of Human Factors and Ergonomics 2
Person–Machine System 3
Cognitive Core 3
Work-Space Shell 4
Computer 5
Beyond the Great Outdoors 6
Broader Themes in the Text 6
Criteria of Human Factors 7
Performance Criteria 7
Industry Standards 7
Civil Liability 8
Strict Liability 9
Contributory Negligence9
Negligence 9
Proving the Case 10
2. Elements of Human Factors Analysis 11
Allocation of Function 11
User Population 11
Benefits of Machines 12
Flexible Allocation of Function 14
Trust in Automation 14
Human Error and System Reliability 16
Error Probability 17
Redundancy 17
Usability Testing 18
Preparation 18
Iterative Laboratory Testing 18
Field Testing 19
Technical Manuals 19
Cost–Benefit Analysis 20
System Reengineering 21
Communication, Information, and Entropy 22
Communication Model 22
Quantifying Information 23
Entropy 23
System Events Change over Time 24
Perception of Change 24
What Is Random 25
Simple Attractors 25
Bifurcation 27
Chaos 28
Fractals 30
Self-Organization30
Catastrophes 32
Emergent Phenomena 33
3. Psychophysics35
Classical Psychophysics 35
Threshold Concepts 35
Fundamental Laws 36
Scaling Procedures 37
Psychophysical Stimuli 37
Nonpsychophysical Stimuli 39
Signal Detection Theory 40
Threshold Concepts 40
Discrimination Index 40
Minimization of Errors 41
ROC Curves 42
Individual Differences 44
Power Law 44
Decisions Revisited 45
Fuzzy Signal Detection Theory 45
Multidimensional Stimuli 47
Multidimensional Scaling 47
Multidimensional Nonlinear Psychophysics 48
4. Visual Displays 53
Sense of Vision 53
Visual Acuity 53
Color Vision 55
Color Vision Abnormalities 56
Photopic and Scotopic Functions 57
Perception 57
Form 59
Figure versus Ground 59
Other Principles 60
Depth 61
Binocular Cues 61
Monocular Cues 62
Motion 63
Principles of Display Design 64
Types of Basic Displays 64
Display Design Criteria 64
Visibility 66
Distinguishability 67
Interpretability 70
Completeness 71
Parallax Effect 71
Color and Contrast 71
Historical and Predictive Displays 72
3-D Displays 74
Digital Versus Analog Displays 76
Heads-Up Displays 77
Display Panel Organization 77
Signs of Importance 79
Design 79
Standards 80
Behavioral Impact 82
Illumination and Glare 82
Illumination 82
Glare83
5. Auditory and Tactile Displays 85
Sense of Hearing 85
Loudness 86
Pitch 87
Timbre 88
Binaural Hearing 89
Nonverbal Auditory Displays 90
Types of Nonverbal Auditory Displays 90
Gestalt Laws of Perception 91
Streaming 92
Classic Problems and Solutions 92
Localization 92
Confusability 92
Desensitization 93
Recommendations 93
Vigilance 94
3-D Auditory Displays 95
Speech Displays 95
Speech Spectrograms 96
Noise 97
Colors of Noise 97
More Signal Detection 98
Hearing Loss and Noise Exposure 99
Tactile Displays 100
Gloves 100
Haptic Perception 100
Knobs 101
Vibration 101
6. Cognition 103
Organization of Human Memory 103
Short-Term Memory 103
Long-Term Memory 105
Types of Memory 106
Working Memory 106
Task Switching 107
Fluid Intelligence 108
Types of Decisions 109
Simple Binary Decisions 110
Optimizing Decisions 110
Expectancy Theory 110
Prospect Theory 111
Incomplete Information 112
Nonoptimization Decisions 112
Planning 112
Predicting a Future State 112
Divergent Thinking 113
Production Paradox 113
Troubleshooting 113
Fault Isolation 114
Template Matching 114
Statistical Template Matching 114
Cognitive Workload 114
Channels and Stages 115
Limited Capacity Theory 115
Variable Capacity Theory 116
Resource Competition Model 117
Multitasking 117
Automatization of Cognitive Processes 119
Telegraph Operation 119
Controlled Processes 120
Recognition Primed Decision Making 120
Degrees of Freedom in Cognitive Task Organization 121
Dynamic Decisions and Situation Awareness 123
Dynamic Decisions 123
Control of Dynamic Systems 124
Situation Awareness 125
The Complex Adaptive System 127
Cognitive Analysis of a Person–Machine System 128
Job Descriptions 128
Functional Job Analysis 128
Task-Based Job Analysis 130
Benchmark Jobs 130
Cognitive Task Analysis 130
Cognitive Inventory 131
Hierarchy of Rules, Skills, and Knowledge 131
Hierarchy of Goals 131
Ecological Task Approach 132
Think-Aloud Technique 132
Cognitive Workload Analysis 133
Behavioral Indicators 133
Subjective Indicators 134
Physiological Indicators 134
Augmented Cognition 135
7. Psychomotor Skill and Controls 139
Reaction or Response Time 139
Donders’ RT 139
Type of Stimuli 140
Stimulus–Response Compatibility 140
Population Stereotypes 141
Learning and Skill Acquisition 141
Skill Acquisition 141
Dynamics of Learning Processes 143
Speed–Accuracy Trade-Off 144
Taxonomy of Psychomotor Skills 146
Types of Manual Controls 146
Multidimensional Controls 150
Size 152
Shape 154
Space of Controls 154
Labels 155
Resistance 155
Control Panels 156
Feedback and Control 158
Open and Closed Loops 158
Fitts’ Law 158
Motor Control 161
Walking 162
Reaching and Grasping 163
Aiming 165
Order of Controls 165
Chaotic Controllers 167
Anticipation 167
Adding Instability 167
Periodic Entrainment 168
Use of Control Parameters 168
Voice Control 169
8. Anthropometry and Workspace Design 171
Body Measurements 171
Bodies in Motion 173
Iterative Design 174
Safety and Related Concerns 174
Machine Guards 174
Overcrowding 176
Confined Spaces 176
Physical Abilities 177
Strength 177
Flexibility 179
Body Coordination and Equilibrium 179
Stamina 179
Lean Body Mass 180
Physical Abilities Simulation 180
Some Common Biomechanical Issues 182
Lifting 183
Walking Surfaces 184
Seating 184
Handtools 185
Carpal Tunnel Syndrome 185
Computer Workstations 186
Directory Assistance Operators 186
Technical Service Representatives 187
Workstation Experiment 187
The Near Point 188
Workstations in Health Care Settings 189
9. Stress, Fatigue, and Human Performance 191
Nature and Types of Stress 191
Physical Stressors 192
Toxins 192
Extreme Temperatures 192
Noise 193
Social Stressors 193
Crowding and Isolation 194
Electronic Monitoring 195
Speed and Load 195
Working Too Slowly 196
Signal Detection Tasks 197
Work Schedules 198
Circadian Rhythm 199
Dysregulation 200
Consequences of Stress 201
Performance 201
Health 203
Stress and Performance Dynamics 204
Arousal, Anxiety, and Performance 205
Levels of Performance 206
Buckling Stress 207
Physical Demands 207
Cognitive Demands 208
Diathesis Stress 209
Shiftwork 209
Occupational Health 210
Fatigue 210
Physical Fatigue 211
Cognitive Fatigue 212
Cusp Models for Cognitive Workload and Fatigue 215
Episodic Memory 215
Pictorial Memory 216
Multitasking and Ordering of Tasks 218
Vigilance Dual Task 220
Summary of Cusp Models 221
Degrees of Freedom 221
10. Occupational Accidents and Prevention 223
Causes of Death and Injury 223
Death Statistics 224
Occupational Accident Trends 224
Structural Risk Models 226
Individual Accident Proneness 226
Single-Cause Models 227
Multiple-Cause Models 228
Domino Models or Event Chains 229
Factorial Models 229
Process-Event Sequences 230
Fault Trees 231
Flow Charts and Petri Nets 233
Complex and Circular Causation Network 234
Cusp Catastrophe Model of the Accident Process 235
Complex Dynamics, Events, and Deviations 238
Group Dynamics, Safety Climate, and Resilience 240
Group Dynamics and Complex Technologies 240
Safety Climate 241
Cusp Model for Safety Climate 243
Safety Culture 245
Swiss Cheese Model 246
Resilience Engineering 247
Accident Prevention Programs 249
Personnel Selection 250
Technology Interventions 253
Behavior Modification 255
Poster Campaigns 255
Safety Committees 255
Medical Management 256
Near-Miss Accident Reporting 257
Comprehensive Ergonomics 257
Other Management Interventions 259
Governmental Interventions 259
Emergency Response 260
Hazard Perception 260
Time Ecologies 262
Situation Awareness and Sensemaking 263
11. Human–Computer Interaction 265
Changing Nature of the Interface 265
Controls 267
Keyboards 267
Keypunch Machines 269
Numeric Keypads 270
Membranes 271
Positioning Devices 272
Touchscreens 273
Styli 274
Gestural Interfaces 274
Mobile Devices 276
Gaze Control 276
Memory Enhancements 277
Word-Processing Challenge 277
Desktop Computer 278
Menu Structures 279
Data Storage Capacity 280
Clouds 281
Visual Displays 282
Error Messages 282
Screen Organization 283
Graphic User Interfaces 286
Use of Color 287
Pop Up and Wait 288
Visual Icons 288
Auditory and Multimedia Displays 290
Auditory Icons 290
Speech Interfaces 291
Earcons and Spearcons 291
Animation and Hypermedia 292
The Internet and the Web 293
Origins 293
Search Engines 295
Information Foraging 297
Navigating the Site 299
Web Pages 299
Interactive Pages 301
Extreme Graphics 302
Virtual Reality 303
Helmet and Wall Displays 304
Glove and Body Controllers 306
Anthropometric Issues 307
Haptic Perception 308
Training Systems 308
Emotions in Human–Computer Interfaces 308
Stress and Anxiety 309
Emotions as Information 309
12. Programming, Artificial Intelligence, and Artificial Life 313
Evolution of Programs 314
Conceptual Levels of Programs and Systems 314
Conceptual Levels of System Design 315
Artificial Intelligence and Expert Systems 316
Some Basic Principles 316
Gödel 316
Turing 316
Von Neumann 317
Simon 318
Expert System Architecture 319
Algorithmic Systems 319
Rule-Based Systems 320
Chaining Strategies 320
Classification Structures 322
Interface Requirements 322
Frame-Based Systems 322
Example Spaces 323
Recursive Systems 324
Interface Requirements 325
Smart Integrated Displays 325
Large-Scale Integrated Databases 327
What Is Possible? 327
Data Mining 329
Artificial Life 330
Neural Networks 331
Autonomous Agents 332
Validation Issues 333
Knowledge Base Validity 334
Expert Knowledge Space 334
Extraction of Knowledge 335
Validity of Rule Groups 336
Interpretation Validity 336
Barnum Effect 337
Meta-Interpretive Reliability 338
Decision Validity 338
Signal Detection Technique 339
13. Complex Systems 341
NDS and Complex Systems 341
Classical System Simulations 342
Artificial Life Simulations 342
Cellular Automata 343
Agent-Based Models 344
Genetic Algorithms 345
Complex Adaptive Systems 346
Emergence 347
Phase Shifts 347
Complexity Catastrophes 349
Synchronicity 349
Real-World Complexity 349
Individual Operators 349
Simplifying Designs 350
Revenge Effects 351
New Complex Systems 352
NextGen Air Traffic Control 353
The Smart Power Grid 353
Modularity 354
Multiple PMSs 355
Networks 356
Social Networks 356
Nonhierarchical Structures 358
Centrality359
Small Worlds 359
Collective Intelligence 361
Asynchronous Problem Solving in E-Communication 362
Sensemaking and Situation Awareness 363
Network Growth 364
Dynamics of Feedback Loops 365
Other Temporal Dynamics 366
Learning Organizations 367
Group Coordination 368
Implicit Learning 368
Shared Mental Models 369
Role of Verbalization 369
Game Theory 369
Intersection Games 370
Nonverbal Communication 371
Minimum Entropy Principle 371
Changes in Team Membership 371
Group Size 372
Stag Hunt and Emergency Response 372
Human–Robot Interaction 375
Group Cognitive Workload 378
Safety in Complex Systems 378
Transportation 378
Information Technology 379
Medicine380
Butterfly Effects 380
14. Environmental Design 383
Microenvironments 383
Offices 383
Homes 384
Kitchens 385
Stairs 387
Macroenvironments 388
Building and Facility Complexes388
Facilities Management Systems 388
Defensible Space Theory390
Navigation through Facilities 392
Special Populations 394
Emergency Exits 394
Sick Building Syndrome 395
The Great Outdoors 395
Aesthetics and Stress 395
Navigation 396
Playing in Traffic 397
Exposure 397
Driver’s Age 398
Blood-Alcohol Concentration 398
Seat Belts 399
Speed Limits 399
Risk Homeostasis Theory 400
Driver Distractions 401
Driver Response Times 402
Roadway Configurations 403
Lighting and Signals404
Outer Space405
Brief History405
Overview of Human Concerns 408
Personnel Selection409
Gravitational Forces409
Allocation of Function 410
Anthropometry 411
Vision 412
Vestibular Sense and Motor Control 412
Sleep 412
Space Habitats 413
References 417
Index 459
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